Devlog: AI in Ragtag Crew


Hi there! This is a blog about Ragtag Crew, a new game by Hardlane Studio.
Here we are going to cover our thoughts on designing the game and show bits and pieces of the development process. Let’s start with AI actions.

Ragtag Crew has a turn-based combat system with a twist: player always knows what enemies will do on their turn.


Sniper wants to attack the bearded tribesman fodamage.


Robot plans to power up and get a whooping +4 damage to its attacks.

Sniper is going to attack the tribesman, while robot is boosting its damage. Knowing enemy actions, player can adjust his tactics to get the most out of the turn.

Can tribesman survive snipers attack? Will I have enough time to destroy the robot before it puts this bonus damage to use? Should I focus on disrupting enemy plans or just go for the perfect ability combination?

It may seem, the game loses its depth, if enemy actions are revealed from the start. We don’t think it will be the case. Knowing players see every move AI makes, we can introduce more powerful foes and abilities, that force you to play around them.


Smoke Bomb - All heroes elimination abilities get -50 to accuracy until the end of the turn.

Every battle will be unique: you’ll get different enemies to deal with and each enemy will require a specific approach. Carefully plan your actions, ruin your opponent’s plans and you will prevail!

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